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Android Library to Render Minecraft Skins in 2D & 3D

The SkinViewAndroid open‑source library enables Android apps to display Minecraft player skins in both 2D and 3D, making it ideal…

The SkinViewAndroid open‑source library enables Android apps to display Minecraft player skins in both 2D and 3D, making it ideal for developers working with source code that handles bitmap rendering and OpenGL integration. Written entirely in Kotlin, SkinViewAndroid supports standard Minecraft skin formats (64×32, 64×64) as well as custom 1:1‑ratio images and “slim” variants.

Android Minecraft skin rendering library

Key Features & Code Usage

  • 3D SkinView: Built on OpenGL, this surface renderer displays a fully rotatable player model. To use:
class MainActivity : AppCompatActivity() {
    private lateinit var glView: SkinView3DSurfaceView

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        glView = SkinView3DSurfaceView(this)
        glView.render(bitmap)  // render a skin bitmap
        setContentView(glView)
    }
}

This snippet demonstrates how to initialize the 3D view and call render(bitmap)—a key method in the source code—for immersive skin display.

  • 2D SkinView: This component renders the front of the character’s skin and supports a "halfView" option (upper-body only) and "scale" attribute to magnify the skin image:
<dev.storeforminecraft.skinviewandroid.library.twodimension.ui.FlatSkinView
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    app:scale="32"
    app:halfview="false"
    app:skin="@raw/skin" />

Attributes like app:scale="32" allow developers to control the pixelated scale, using 16×, 32× magnification inline with typical Minecraft textures.

Integration via JitPack

To include the library in your Android project:

// In root build.gradle:
allprojects {
  repositories {
    maven { url 'https://jitpack.io' }
  }
}

// In module build.gradle:
dependencies {
  implementation 'com.github.storeforminecraft:SkinViewAndroid:{version}'
}

This source code dependency lets you effortlessly augment your app with skin rendering logic.

Why Use This Code Library?

  • Easy integration with bitmap and OpenGL bitmap rendering
  • Support for various Minecraft skin formats, including slim skins
  • Fully customizable scaling and half‑body rendering
  • Lightweight and suitable for use in games, avatars, and skin preview UIs

Author: Gyeongrok Kim (GitHub user: gomsang)
Language: Kotlin
License: MIT
License constraints:

  • Free to use, modify, and distribute in personal, academic, or commercial projects
  • Must include original license and copyright notices
  • No warranty provided; use at your own risk
    Repository link: GitHub — storeforminecraft/SkinViewAndroid

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